Should’ve called it ‘san-oh’, hell yeah brother.
I’ve not been in the right headspace to properly arrange my thoughts and feelings into a cohesive single essay or review, but Nioh 3’s biggest ‘problem’ is that this game fundamentally is not for me. This presents a bit of a difficulty in expressing myself about it, because I am cogent that the vast majority of things that I found wrong with the game were just… things I didn’t like.
Wrong? Didn’t like? Aren’t these meaningless distinctions in the world of criticism? Yeah, sure, whatever nerd, but I think video games (games more generally, honestly) provide a unique (and highly emotionally charged!) vector of interaction compared to other media. I can’t think of a film that I’ve watched for 20+ hours and then decided it just wasn’t my jam, or a book that I re-read on a higher difficulty to see if it would make me feel anything: my analytical framework for non-interactive media tends to develop alongside my experiences with the text rather than within them. Generally our experiences with media we vibe with or don’t vibe with are also a lot less time-consuming.
Yes, you can tune in every Tuesday night to watch House and Boston Legal back-to-back, but that multi-hour repeated television experience only compares on a surface level to, say, pumping a thousand hours into fucking Overwatch because it’s the only game your friends are playing.
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GUESS THE GAME - it is not Overwatch, but truly this is one of the greatest places to be if you wanna acquire massive amounts of psychic damage and multi-lingual insults.
When you play a videogame (or a game) you, like it or not, are actively learning a series of complex skills attached to a series of complex contexts. You might not think of smoke lineups in Counter Strike, or deploying stratagems in 40k, or knowing about parry windows and i-frames as ‘complex’, but rewind 3.5k hours and/or a couple of decades of accumulated community knowledge and see if that still holds true.
Once you learn those skills (both single- and multi-player) you gain this amazing ability to perceive and assess what is going on so that you can solve more and more difficult puzzles and challenges, but you also gain an increased awareness of what the game is, and the tools with which to reflect about how you feel about the experience. This can lead to a bit of a problematic relationship between the player and the game, especially if after 60 hours you find out that the game wasn’t really for you after all, and that there’s nothing you can really do to make it be for you, and that maybe the only thing you got out of this experience was that you played a game that rejected you while also not evoking anything particularly potent, meaningful, or actionable.
Instead of understanding that you only really gained the ability to judge whether or not the game was good after 60 hours, I think a natural response is to instead lash out about the time spent - a sort of "fuck you for wasting my time" response.
I think even the strongest mind (and my mind is not of the strongest, it is very much of the weakest) is vulnerable to the idea that sinking time into something is in itself some kind of qualitative statement, and somehow requires an extreme, intended-experience-warping reaction that justifies why the square peg didn’t fit - if only they made movement more like this other game, if only they’d delete Mercy entirely, if only the WEAPONS didn’t DEGRADE ugh what a FLAW.

Actual Nioh 3 things: I gave my character a Scampuss tattoo on her arm knowing that I would literally only maybe, possibly see it in-game at the hot springs. I will kill and die for Scampuss.
I ran into this a lot with Nioh 3 to the point where I realised that I wasn’t so much "criticising" the game as much I was "uselessly editorialising". My experience with the game was fine, but I was fundamentally disconnected from it and struggling to come up with anything that accurately reflected that. All I was doing was fantasising about ‘what if Nioh 3 was a game that I liked or hated’ and not tackling with the reality that Nioh 3 was a game that exists and, even though I completed it, still didn’t reward me with that magical ‘a-ha’ moment of emotional connection or the sublime feeling of mechanical mastery. It just ended up being a game that I gave too many chances to win me over, and I probably should’ve figured out that it wasn’t for me before the credits rolled and before the Mtn Dew Code Red clouded my eyes and let it have ten more hours to rot away any actual insights I had.
I am fine with being the wrong kind of player for the game, but I do genuinely respect that Nioh 3 is… Nioh. It isn’t just Japan Souls, or the spiritual successor to Onimusha, it feels like it is firmly in its own lane, and I wish we lived in a world where more game series were allowed to develop their identity and succeed at the cost of occasionally alienating me.
Anyway that’s pretty much the end of my actual thoughts, here’s some dumb stuff:
The time travel story is super silly. All the stars are here, a constellation of Japanese historical favourites arranged in what amounts to fun, wacky fanfiction. Very on-brand for the Nioh series, but I think it got a bit scattered.
I do think they genuinely fucked up the boss intros. Half the bosses were just dudes staring at rocks, and the other half were monsters that just sorta appeared somewhat un-dramatically. We’re at peak cultural relevance for Ryomen Sukuna and in Nioh 3 he just kinda stomps forward and glares wordlessly before the fight kicks off lmao. When they nail it they nail it though, I thought Ibaraki-Doji was sick for non-horny reasons, Minamoto-no-Yoritomo was super dramatic to the point where I thought he was going to be the final boss, I also loved the first Hiruko boss, great fuckin intro, and the Kasha (also for non-horny reasons). Top 4 right there, Okita and Takasugi tied for 5th, liked them both but maybe I’m too Gintama-brained. The rest were a bit sauceless.
Related but I also think they pulled the trigger on Takeda Shingen a little too early? Out of the villains of the eras not only is he given the fuckin coldest lines to say, but he’s also genuinely interesting as a dude!
Maximum build take-backsies was a pretty sick choice. Just make as many mistakes in the menus as you want, you can reverse them with a literal button click, don’t sweat your build, it's eminently adjustable. Great stuff, phenomenal overtures towards the number-and-build perverts that will be playing this well into the future, great understanding of audience wants.
- Critters. Amazing critters, so good to see so many critters in a game. I love an exceedingly small lil dude, I love being able to turn into a Kodama, I love the Chijiko, I love the Scampuss, I love the critters, great critter game. More of this, please. I am so glad that after the first Nioh they decided to pivot to creatures.
| The critter carnival scene is legitimately amazing, I love them!!!! |
I wish Giant Scampuss was real and also my friend.











